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Official Rules
 

Each week, you pick the winner of each game. You also must enter the score of one of the games, which will act as a tiebreaker. This is how the tiebreaker works: A winner will be determined by a formula that includes the difference in the tiebreaker scores from each individual real team score. If there are still ties, the tie will be broken by who had the best record of picking games the previous week. 

How can you win?
Each week, the person who picks the most correct games wins the weekly contest. At the end of the year, we will see picked the most games correctly and that person will win the grand prize. 

For an individual week :
Fans pick a winner for each game along with the score of a game for the tie-breaker. The computer then takes all the fans tied and then checks to see if who was closest with their tie-breaker score.

If there are still ties, the tie will be broken by who had the best record of picking games the previous week. If there are still ties, then a winner will be picked by random choice. 

For the first week of the contest, the second tie breaker will be by random choice. 

For the overall winner:
The records of all the players will be ranked by who picked the most number of games correctly. Then tiebreakers will be used to determine the top winner. The second tie breaker is the best record of the previous week. 

Upickem and its affiliates reserve the right to change the rules at any time.

In the event of a tie for a weekly prize, the tie breaker will be determined as follows from among all tied participants: 
(a) the participant's predicted score from the winning team in that week's designated time-breaker game will be subtracted from the actual score obtained by the winning team, and the difference multiplied by itself, (b) the participant's predicted score from the losing team in that week's designated time-breaker game will be subtracted from the actual score obtained by the losing team, and the difference is multiplied by itself, (c) the result in (a) is added to the result in (b) to obtain the "Score Approximation." The participant with the lowest "Score Approximation" will be deemed the winner. If a tie remains, the weekly winner will be chosen at random from among those still tied. In the event of a tie for the grand prize, the participant with the lowest total "Score Approximation" for week 14 will be declared the winner. If there is still a tie, then the previous week's best record wins. 

In case of a tie for the overall winner: 

Each week fans pick who they think is going to win each game along with the score of the tie-breaker game. The computer then takes all the fans who are tied for most points for the season that have more wins than The Picker and looks at the final week's tie-breaker game and:

Subtracts what the fan chose as the score for the winning team from the actual winning team's score and squares this values.

Subtracts what the fan chose as the score for the losing team from the actual losing team's score and squares this value.

Adds 1 and 2 from above together to get the fan's "score approximation."

The fan with the lowest "score approximation" wins.

The second tie breaker is the best record of the previous week.



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